Distortion, Clipping, Symmetrical

Download

     Disclaimer...

23   desc:Distortion: Clipping, Symmetrical, v1.0.0
24  
25   slider1:0.5<0,1.0,0.01>Threshold
26  
27   @init
28   thresh = 0.5;
29  
30   @slider
31   thresh = slider1;
32  
33   @sample
34   spl0 = spl0;
35   spl0 > thresh ? ( spl0 = thresh; );
36   spl0 < -thresh ? ( spl0 = -thresh; );
37  
38   spl1 = spl1;
39  

Download

Distortion, Clipping, Asymmetric

Download

     Disclaimer...

23   desc:Distortion: Clipping, Asymmetric, v1.0.0
24  
25   slider1:0.5<0,1.0,0.01>Threshold
26  
27   @init
28   thresh = 0.5;
29  
30   @slider
31   thresh = slider1;
32  
33   @sample
34   spl0 = spl0;
35   spl0 < -thresh ? ( spl0 = -thresh; );
36  
37   spl1 = spl1;
38  

Download

Distortion, Rectifier, Half-Wave

Download

     Disclaimer...

23   desc:Distortion: Rectifier, Half-Wave, v1.0.0
24  
25   @init
26  
27   @slider
28  
29   @sample
30   spl0 < 0 ? ( spl0 = 0; ) : ( spl0 = spl0; );
31  
32   spl1 = spl1;
33  

Download

Distortion, Clipping [B] Soft

Download

     Disclaimer...

23   desc:Distortion: Soft Clipping, B, v1.0.0
24  
25   slider1:0.5<0,1.0,0.01>Linear Gain
26  
27   @init
28   gain = 0.5;
29  
30   @slider
31   gain = 4 * slider1; // +12 dB
32  
33   @sample
34   spl0 = spl0 * gain;
35   spl0 > 0 ? ( spl0 = 1.0 - exp(-spl0); );
36   spl0 < -0 ? ( spl0 = -1.0 + exp(spl0); );
37  
38   spl1 = spl1;
39  

Download

Distortion, Clipping [A] Soft

Download

     Disclaimer...

23   desc:Distortion: Soft Clipping, A, v1.0.0
24  
25   slider1:0.5<0,1.0,0.01>Linear Gain
26  
27   @init
28   thresh1 = 1.0/3.0;
29   thresh2 = 2.0/3.0;
30   gain = 0.5;
31  
32   @slider
33   gain = 2 * slider1; // +6 dB
34  
35   @sample
36   spl0 = spl0 * gain;
37   spl0 > thresh1 ? (
38   spl0 > thresh2 ? (
39   spl0 = 1.0;
40   ) : (
41   spl0 = (3.0 - (2.0 - 3.0*spl0)*(2.0 - 3.0*spl0)) / 3.0;
42   );
43   );
44   spl0 < -thresh1 ? (
45   spl0 < -thresh2 ? (
46   spl0 = -1.0;
47   ) : (
48   spl0 = - (3.0 - (2.0 + 3.0*spl0)*(2.0 + 3.0*spl0)) / 3.0;
49   );
50   );
51  
52   spl1 = spl1;
53  

Download

Distortion, Bit Crusher

Download

     Disclaimer...

23   desc:Distortion, Bit Crusher, v1.0.0
24  
25   slider1:8<3,16,1>Bits [#]
26  
27   @init
28   bits = 8;
29   scale = 128;
30  
31   @slider
32   bits = slider1;
33   scale = pow(2, bits-1) * 1.0;
34   scale -= 1;
35  
36   @sample
37   x = spl0 * scale; // -127 < x < 127
38   y = floor(x) * 1.0;
39   spl0 = y / scale;
40  
41   x = spl1 * scale;
42   y = floor(x) * 1.0;

Download

EQ, Biquad

Download

     Disclaimer...

23   desc:EQ, Biquad, v1.0.1
24  
25   slider1:0<0,7,1{Low-Pass,High-Pass,Bandpass,Notch,All-Pass,Peak,Low-Shelf,High-Shelf}>Type
26   slider2:0<-18,18,0.1>Boost/Cut
27   slider3:1000<20,20000,1>Frequency
28   slider4:2<.25,10,0.1>Q
29   slider5:0<-20,12,0.1>Output Gain
30  
31  
32   @init
33   a0=1;
34   a1=-1.66365511325602; // LUFS 44k prefileter
35   a2=0.71259542807323;
36   b0=1.53084123005035;
37   b1=-2.65097999515473;
38   b2=1.16907907992159;
39  
40   x=0;
41   x1=0;
42   x2=0;
43   y=0;
44   y1=0;
45   y2=0;
46  
47   mFreq = 1000.0;
48   mType = 0;
49   mBoost = 0.0;
50   mSR = srate;
51   mBW = 2.0;
52   mGain = 0.0;
53  
54  
55   @slider
56   mType = slider1;
57   mBoost = slider2;
58   mFreq = slider3;
59   mQ = slider4;
60   mGain = slider5;
61   gain = pow( 10.0, mGain / 20.0 );
62  
63   A = sqrt( pow( 10.0, mBoost / 20.0 ));
64   omega = 2.0 * $pi * mFreq / mSR;
65   sn = sin( omega );
66   cs = cos( omega );
67   alpha = sn / ( 2 * mQ );
68   beta = sqrt(A) / mQ;
69  
70   // LPF
71   mType == 0 ? (
72   b0 = (1 - cs) / 2.0;
73   b1 = 1 - cs;
74   b2 = (1 - cs) / 2.0;
75   a0 = 1 + alpha;
76   a1 = -2 * cs;
77   a2 = 1 - alpha;
78   );
79  
80   // HPF
81   mType == 1 ? (
82   b0 = (1 + cs) / 2.0;
83   b1 = -(1 + cs);
84   b2 = (1 + cs) / 2.0;
85   a0 = 1 + alpha;
86   a1 = -2 * cs;
87   a2 = 1 - alpha;
88   );
89  
90   // BP
91   mType == 2 ? (
92   b0 = alpha;
93   b1 = 0;
94   b2 = -alpha;
95   a0 = 1 + alpha;
96   a1 = -2 * cs;
97   a2 = 1 - alpha;
98   );
99  
100   // NOTCH
101   mType == 3 ? (
102   b0 = 1;
103   b1 = -2 * cs;
104   b2 = 1;
105   a0 = 1 + alpha;
106   a1 = -2 * cs;
107   a2 = 1 - alpha;
108   );
109  
110   // APF
111   mType == 4 ? (
112   b0 = 1.0 - alpha;
113   b1 = -2.0 * cs;
114   b2 = 1.0 + alpha;
115   a0 = 1.0 + alpha;
116   a1 = -2.0 * cs;
117   a2 = 1.0 - alpha;
118   );
119  
120   // PEAK
121   mType == 5 ? (
122   b0 = 1.0 + ( alpha * A );
123   b1 = -2.0 * cs;
124   b2 = 1.0 - ( alpha * A );
125   a0 = 1.0 + ( alpha / A );
126   a1 = -2.0 * cs;
127   a2 = 1.0 - ( alpha / A );
128   );
129  
130   // LSHELF
131   mType == 6 ? (
132   b0 = A * ((A + 1) - (A - 1) * cs + beta * sn);
133   b1 = 2 * A * ((A - 1) - (A + 1) * cs);
134   b2 = A * ((A + 1) - (A - 1) * cs - beta * sn);
135   a0 = (A + 1) + (A - 1) * cs + beta * sn;
136   a1 = -2 * ((A - 1) + (A + 1) * cs);
137   a2 = (A + 1) + (A - 1) * cs - beta * sn;
138   );
139  
140   // HSHELF
141   mType == 7 ? (
142   b0 = A * ((A + 1) + (A - 1) * cs + beta * sn);
143   b1 = -2 * A * ((A - 1) + (A + 1) * cs);
144   b2 = A * ((A + 1) + (A - 1) * cs - beta * sn);
145   a0 = (A + 1) - (A - 1) * cs + beta * sn;
146   a1 = 2 * ((A - 1) - (A + 1) * cs);
147   a2 = (A + 1) - (A - 1) * cs - beta * sn;
148   );
149  
150   // precompute the coefficients //
151   q0 = b0 / a0;
152   q1 = b1 / a0;
153   q2 = b2 / a0;
154   q3 = a1 / a0;
155   q4 = a2 / a0;
156  
157  
158   @sample
159   x2 = x1;
160   x1 = x;
161   x = spl0;
162   y2 = y1;
163   y1 = y;
164   y = q0*x + q1*x1 + q2*x2 - q3*y1 - q4*y2;
165   spl0 = y * gain;
166  

Download
Posted in EQs

EQ, Parametric

Download

     Disclaimer...

23   desc:EQ, Parametric, v1.0.1
24  
25   slider1:2000<20,20000,1>Frequency [Hz]
26   slider2:3.16<0.91,10,.01>Q
27   slider3:0<-24,12,0.1>Gain [dB]
28  
29   @init
30   x=0;
31   x1=0;
32   x2=0;
33   y=0;
34   y1=0;
35   y2=0;
36   q = sqrt(2);
37   gain = 0;
38  
39   @slider
40  
41   slider2 > 0.90 ? q = slider2;
42   q < ( 2.1 * slider1 / srate ) ? ( q = 2.1 * slider1 / srate );
43   slider2 = q;
44   sliderchange(slider2);
45  
46   w = 2.0 * $pi * slider1 / srate;
47   mu = pow( 10, slider3 / 20.0 );
48   Z = 4.0 / ( 1.0 + mu );
49   mBeta = 0.5 * (( 1.0 - Z * tan(w/2.0/q) ) / ( 1.0 + Z * tan(w/2.0/q) ));
50   mGamma = ( 0.5 + mBeta ) * cos(w);
51   mAlpha = ( 0.5 - mBeta ) / 2.0;
52  
53   @sample
54   x = spl0;
55   y = 2.0 * ( mAlpha * ( x - x2 ) + mGamma * y1 - mBeta * y2 );
56   x2 = x1;
57   x1 = x;
58   y2 = y1;
59   y1 = y;
60   spl0 = ( y * ( mu - 1.0 )) + x;
61  

Download
Posted in EQs

EQ, Nth-Order Notch

Download

     Disclaimer...

23   desc:EQ, Notch Nth-Order, v1.0.1
24  
25   slider1:2000<20,20000,1>Cutoff [Hz]
26   slider2:2<2,8,2>Order [N]
27   slider3:2<0.5,20,0.1>Q
28  
29   @init
30   M = 1;
31   Q = 2;
32  
33  
34   @slider
35  
36   function find_Dk(index stages)
37   (
38   _k = index;
39   _M = stages;
40   2.0 * sin($pi*(2*_k-1)/(2*_M));
41   );
42  
43   slider1 > 19 ? (
44   slider2 > 1 ? (
45  
46   slider3 > 0.5 ? Q = slider3;
47   Q < ( 2.1 * slider1 / srate ) ? ( Q = 2.1 * slider1 / srate );
48   slider3 = Q;
49   sliderchange(slider3);
50  
51   N = slider2; // order N, 2 < N < 8
52   M = N / 2; // # of cascaded elements M, 1 < M < 4
53   w = 2.0 * $pi * slider1 / srate;
54   dE = 2.0 * tan( w / (2.0 * Q)) / sin(w);
55  
56   k = 1;
57   j = 1;
58   Dk = find_Dk(k, M);
59   Ak = (1 + sqr(dE / 2.0)) / (Dk * dE / 2.0);
60   dk = sqrt(( dE * Dk ) / (Ak + sqrt(sqr(Ak) - 1) ));
61   Bk = Dk * (dE / 2.0) / dk;
62   Wk = Bk + sqrt(sqr(Bk) - 1);
63   theta_1k = 2.0 * atan(tan(w/2.0) / Wk);
64  
65   beta1 = 0.5 * (( 1.0 - dk / 2.0 * sin(theta_1k) ) / ( 1.0 + dk / 2.0 * sin(theta_1k) ));
66   gamma1 = ( 0.5 + beta1 ) * cos(theta_1k);
67   alpha1 = 0.5 * (0.5 + beta1) * ((1 - cos(theta_1k))/(1 - cos(w)));
68  
69   M > 1 ? (
70   k = 1;
71   j = 2;
72   theta_2k = 2.0 * atan( Wk * tan(w/2.0) );
73  
74   beta2 = 0.5 * (( 1.0 - dk / 2.0 * sin(theta_2k) ) / ( 1.0 + dk / 2.0 * sin(theta_2k) ));
75   gamma2 = ( 0.5 + beta2 ) * cos(theta_2k);
76   alpha2 = 0.5 * (0.5 + beta2) * ((1 - cos(theta_2k))/(1 - cos(w)));
77   );
78  
79   M > 2 ? (
80   k = 2;
81   j = 1;
82   Dk = find_Dk(k, M);
83   Ak = (1 + sqr(dE / 2.0)) / (Dk * dE / 2.0);
84   dk = sqrt(( dE * Dk ) / (Ak + sqrt(sqr(Ak) - 1) ));
85   Bk = Dk * (dE / 2.0) / dk;
86   Wk = Bk + sqrt(sqr(Bk) - 1);
87   theta_1k = 2.0 * atan(tan(w/2.0) / Wk);
88  
89   beta3 = 0.5 * (( 1.0 - dk / 2.0 * sin(theta_1k) ) / ( 1.0 + dk / 2.0 * sin(theta_1k) ));
90   gamma3 = ( 0.5 + beta3 ) * cos(theta_1k);
91   alpha3 = 0.5 * (0.5 + beta3) * ((1 - cos(theta_1k))/(1 - cos(w)));
92   );
93  
94   M > 3 ? (
95   k = 2;
96   j = 2;
97   theta_2k = 2.0 * atan( Wk * tan(w/2.0) );
98  
99   beta4 = 0.5 * (( 1.0 - dk / 2.0 * sin(theta_2k) ) / ( 1.0 + dk / 2.0 * sin(theta_2k) ));
100   gamma4 = ( 0.5 + beta4 ) * cos(theta_2k);
101   alpha4 = 0.5 * (0.5 + beta4) * ((1 - cos(theta_2k))/(1 - cos(w)));
102   );
103  
104   );
105   );
106  
107   @sample
108   x_1 = spl0;
109   y_1 = 2.0 * ( alpha1 * ( x_1 - 2.0 * cos(w) * x1_1 + x2_1 ) + gamma1 * y1_1 - beta1 * y2_1 );
110   x2_1 = x1_1;
111   x1_1 = x_1;
112   y2_1 = y1_1;
113   y1_1 = y_1;
114   spl0 = y_1;
115  
116   M > 1 ? (
117   x_2 = spl0;
118   y_2 = 2.0 * ( alpha2 * ( x_2 - 2.0 * cos(w) * x1_2 + x2_2 ) + gamma2 * y1_2 - beta2 * y2_2 );
119   x2_2 = x1_2;
120   x1_2 = x_2;
121   y2_2 = y1_2;
122   y1_2 = y_2;
123   spl0 = y_2;
124   );
125  
126   M > 2 ? (
127   x_3 = spl0;
128   y_3 = 2.0 * ( alpha3 * ( x_3 - 2.0 * cos(w) * x1_3 + x2_3 ) + gamma3 * y1_3 - beta3 * y2_3 );
129   x2_3 = x1_3;
130   x1_3 = x_3;
131   y2_3 = y1_3;
132   y1_3 = y_3;
133   spl0 = y_3;
134   );
135  
136   M > 3 ? (
137   x_4 = spl0;
138   y_4 = 2.0 * ( alpha4 * ( x_4 - 2.0 * cos(w) * x1_4 + x2_4 ) + gamma4 * y1_4 - beta4 * y2_4 );
139   x2_4 = x1_4;
140   x1_4 = x_4;
141   y2_4 = y1_4;
142   y1_4 = y_4;
143   spl0 = y_4;
144   );
145  

Download
Posted in EQs

EQ, 2nd-Order Notch

Download

     Disclaimer...

23   desc:EQ, Notch 2nd-Order, v1.0.1
24  
25   slider1:2000<20,20000,1>Cutoff [Hz]
26  
27   @init
28   x=0;
29   x1=0;
30   x2=0;
31   y=0;
32   y1=0;
33   y2=0;
34   q=3.16;
35  
36   @slider
37   slider1 > 19 ? (
38   w = 2.0 * $pi * slider1 / srate;
39   beta = 0.5 * (( 1.0 - tan(w/2.0/q) ) / ( 1.0 + tan(w/2.0/q) ));
40   gamma = ( 0.5 + beta ) * cos(w);
41   alpha = ( 0.5 + beta ) / 2.0;
42   )
43  
44   @sample
45   x = spl0;
46   y = 2.0 * ( alpha * x - gamma * x1 + alpha* x2 + gamma * y1 - beta * y2 );
47   x2 = x1;
48   x1 = x;
49   y2 = y1;
50   y1 = y;
51   spl0 = y;
52  

Download
Posted in EQs